The main changes in today’s patch revolve around the economy and experience. The economy changes have no real effect on players at this point so just hold tight for that coming in the future.
Dragon Necropolis Drebl’s have been tuned to be the main source for AA experience. This overrides a previous decision placing it in East ToV. It was moved for ToV lag reasons. XP gain 55+ is also a bit sluggish. Guk Basements XP rate was nerfed a long time ago before adjustments were made to it to keep it from being a 70 AE hotspot. The XP there was awful so I moved it back up into a reasonable range, 300% is misleading this way, its more-or-less just going back to normal. Kael was also a bit slow so I upped the XP rate there. Because I’m trying to keep the AA grinders out of Kael I moved Necropolis’ XP modifier up too (it’s higher than Kael). To keep AA Exp gain at it’s currently rate I dropped the AA XP modifier down a bit.
Is Necropolis now better XP than Kael 60-70?
No. If you didn’t know AA XP in EqEmu is broken and is calculated independent of NPC level. Regular XP takes NPC level into account. The higher level NPCs in Kael will give better regular XP (They also have loot, molds, and other goodies that Necropolis doesn’t)
Why is Necropolis better than Kael for AA XP now?
The NPCs are built for AA grindage if you want to do that. There are a lot more of them, in a smaller area, with faster respawns. The Drebl’s are a little different than the low level Kael mobs people usually kill on. Most of them are pretty basic. There are no more spell casting (blinding) guys in Necropolis. The two more powerful and rare types of Drebl can summon, one or two types are also uncharmable or unmezable. Mostly this is to add variety and strategy if you are taking on many at a time and generally should be a more fun experience.
Read the Rest of Today’s Changes
And be sure to leave a comment or two in the forum!