The first phase of the server-wide item balance has gone in. This covers all non-weapon items from 1-70 (through Kael). The weapon balance for the same level range is almost done and you should see a post for that in the next few days. Also epic 1.0’s are going to get a rehaul in the weapon balance (including different graphics).
There are over 1000 items that have been modified in today’s patch. This should readjust everything about the 1-70 game. Every new zone you go to you will see your equipment improve. Hard to get equipment from one zoneĀ isn’t replaced immediately with the next zones garbage, difficult to obtain loot will stay with you through a few, or a lot, of zones. This patch completely eliminates overpowered items, loot tables, and entire zones (coughrunnyeyecough).
Notable Changes:
Stats (str, wis, ect.) have been mostly scaled throughout the item tables. No more maxing stats in your 30’s.
AC has been a big problem and that has been adjusted to increase as you level. It was pretty wacked before.
HP/Mana have been very carefully scaled, they are the most important!
The biggest nerf was Kael armor sets, they are more in-line with the zone and level range now.
The biggest buff was fungus grove, actually better than the guk armor you got 15 levels ago!